Wednesday, February 26, 2014

Drop of the Hat Activities

Working with such  a wide age range in the Learning Lab (K-8) and offering so many activities, often has us having to think on the fly and fill in gaps of time before a larger activity or direct instruction. With that in mind, we did a little PD this week, gathering and trying out a variety of what I can "Drop of the Hat" activities; essentially time-fillers.  One of the worst things that can happen is not having something planned and losing students' attention and motivation.  So, we are filling toolkits with as many activities as possible and trying some out this week.

Here are some that we came up with:


Word Building
Age Group-all
Materials: white board, paper, pencils
Write 5-6 letters on the board, including at least 1 vowel.  Give students a designated amount of time (5 minutes is usually adequate) and challenge them to come up with as many words as possible.  Share out and record on the whiteboard.
Extension: Have students write sentences or a small story, utilizing 3-5 of the words they built.
*include word families, blends, digraphs, or endings that you are working on (ing, th, at, etc)
Rhyme Time
Age Group: Lower Elementary
Materials: white board, paper, pencils
Select a word with a common ending and write on the board.  Give students 5 minutes to record as many words that rhyme with the original.  Share out.
Extension: Have students write a funny verse or poem using the words they brainstormed.
Sentence Starters
Age Group: Upper Elementary/Middle (can be adapted for younger students)
Materials: paper and pencils
Give each student a scrap sheet of paper.  Ask them to write a sentence on the top about a particular topic (anything from Halloween to carrots).  Have them pass the papers behind them.  Give students 3 minutes to add onto the story and pass again.  Continue for at least 4-5 rotations.  Allow students to share out the story.
Adaptation for Younger Students: Write a sentence on the whiteboard or chart paper.  Read sentence aloud.  Call on students to share out the next sentence for the story.  Continue adding on silly sentences until everyone is given the chance to share.
Extension: Assist older students in going through the writing process to adapt the rough story in a publishable piece.
Addition or Multiplication Around the World
Age Group: Elementary
Materials: Flash cards
Depending on the age/ability of your students you can do addition, subtraction, or multiplication.  Arrange the students in a circle.  The first 2 students stand.  Display a flashcard, the first student who calls out the correct answer advances and goes up against the next student.  Each student must keep track of how many “victories” they have throughout the round.
Addition or Multiplication Mad Minutes
Age Group: Elementary
Materials: Mad Minute print outs
Keep a supply of Mad Minutes available.  They are available on the following sites:
Consider making this a weekly challenge, giving students the same problems and challenging them to get more correct or finish with a faster time
Daily Trivia
Age Group: All
Do your research and collect a list of daily trivia facts.  Select a space in your room or facility to display it.  Have students read aloud the fact each day and encourage them to make connections or share out additional knowledge on the topic.
Wink Murder
Age Range: 5 to 11
Students sit in a circle on the carpet and you choose a detective. The detective goes outside whilst you choose the murderer. When the murderer winks at you, you must play dead.
The detective then must try and catch the murderer. Another element my class likes to add is 'dramatic death' where they are allowed to act.
You can add other dimensions such as - more detectives, more murderers.
Shoot Out
Age Range: 5 to 11
You then choose two people to come up and stand back to back with their hats on. You give them a question and the first person who knows the answer turns around and calls out the answer.
I use the game to test times tables, basic maths and as a plenary for some lessons as it tests what they have learned. This game seems to go down a treat with every class.
Slam!
Age Range: 5 to 11
This game is called SLAM and can be used in all the subjects.
Before the lesson decide what questions you like to ask and write down the answers on the board randomly.
1) When the class starts, choose two people to come at the front both of the should stand on each side of the board
2) Now you should ask the question and the pupils should work it out in their head and slam on the correct answer
3) Whoever gets it correct should get a point and the first person to get 5 points wins.
The pupil who loses should now go back to their seat and you should pick another pupil to play the game. The first person to win three games wins and is the CHAMPION.
Word of the Day
Age Range: 5 to 11
I have a vocabulary word for the day on the board.  I define the word during reading in the morning and use it during the course of the day.
The first student to acknowledge that I have used the word and correctly tell me the definition gets a sticker.
Back to Back
1. Students stand in pairs; an odd student can stand and play with teacher.
2. Instruct students to stand with their backs touching and say "That's Back-to-back".
3. Students stand facing each other - "Front-to-front".
4. Students stand beside each other - "Side-to-side".
5. Each faces each other and moves one foot forward to touch toes - "Foot-to-foot".
6. Each touches an index finger to the other - "Finger-to-finger".
Teacher then issues random 'orders' of "finger-to-finger', "Foot-to-foot" etc. etc. at various speeds or in quick succession. Once students are confident or bored, throw in mixed orders such as "Back-to-front", "Side-to-finger" etc. and let them sort it out!
1. Buzz
As soon as students learn their multiplication facts this is a great game which is actually entertaining for students up through high school. You first choose a target number – let’s say 4. The first student starts counting at one and then others follow. When a student reaches a multiple of 4 or a number with 4 in it, he or she must say “buzz” or they are out of the game. The pace must be fast. To advance the game, you can also require students to say “buzz” if the digits add up to the target number.
2. Going on a Picnic
This game can only be played once with a group of students because the purpose is to solve the trick. Invite the students to go on a picnic with you, but tell them that each person can only bring certain items, which are actually items that start with the same letter as the first letter of their first name. Tell them what you are going to bring and then start asking students to join you. If they happen to say something that fits the criteria, let them know that they are welcome to come, otherwise tell them that you are sorry. If no one catches on the after first round, give a few clues. “Haley you cannot bring potato chips, but you are welcome to come if you bring hamburgers.” Eventually, some will catch on and help you bring the others in on the secret.
Green Glass Door
This game is similar to “Going on a Picnic.” This time students can only pass through the Green Glass Door if they bring things that have a double letter in the spelling of the word. Once you have played this game, you can easily vary the rules: On the Huge Blue Plane you can only bring items that have a silent “e” in the word, the Main Suite only admits words that have homophones. Students go crazy for these and they are actually fun to try with adults.
20 Questions
I love this timeless game that actually requires a great deal of critical thinking. The classic method can be played almost anywhere, but a great way to draw students into this game is to let them bring in an object. Each student gets to take home and return the “mystery box” with an item for questioning. They love the opportunity to answer the questions and show off some of their own possessions. Students will usually want to go well beyond 20 questions to solve the mystery.


Other Activities

Ø  Flashcards

Ø  Legos/K’Nex

Ø  Mad Libs

Ø  Pictionary

Ø  Dominoes

Ø  Read aloud

Ø  Buddy Reading

Ø  Illustration/Comic Strip

Ø  Make a card for someone

Ø  Illustrate a vocabulary word

Ø  Fill in a times table

Ø  Adding with blocks

Ø  Write a math word problem

Ø  Writing prompt

Ø  Wordsearch/crossword

Ø  Adding words to word wall

Ø  Designing a building or town

Ø  Scrabble

Ø  Bananagrams


No comments:

Post a Comment